A new GM is on the block as Kevin tries his hand in the world of Menaces. A familiar face is present in Belmont, who is summoned with two fresh adventurers, Akihiro and Zephrus, to handle a problem for a local farmer and economic staple. Will 3 strangers be able to team up and tackle the problem laid out, or will it spell out doom?
Join Kevin, Mike, and Jason as they are run through the recently released games Babies and Broadswords from Even Footing Games! Creative Director Jason leads the session as the team runs through a pint-sized adventure full of strange smells, tasty cookies, and…Christopher Walken?!
In this first ever Menaces to Society special, we catch up with Windsor, who was last scene taking a sabbatical from the Society to get back on track and re-evaluate his path and choices. Banko has followed him north, and a request for aid has brought Brutok to his side as well.
Returning to Frostgarten, Windsor and crew work to begin righting some of the wrongs they’ve caused along the way, and hopefully wash away the taint associated with their names, starting with an avoided enemy thought defeated. Will they manage to finally rid the town of the beast that’s been causing continuous heartache since raceday, or will they end up next in a long line of victims?
Pepper and a couple of her new recruits come across a vacationing Orshalla while lost in the Realm of the Mammoth Lords. After directing them back to Hillcross, Orshalla puts his vacation on hold a bit longer to assist them in dealing with a missing dinosaur. Can they save the stego, or will their attempts leave them extinct?
Out and about looking for more cash, the group picks up another bounty during their travels, this time in Magnimar. Pepper introduces Xelry and Alfred to Elton as they meet up to clear a house of some creatures that have moved in and taken the place over. During the job, Elton takes his suit for a test drive, Xelry discovers his favorite Tool song, and Alfred is stuck with a group that won’t join him for a drink. Pepper comes away with a new honorific.
Pepper and Undree have been sent recruiting and find themselves in the port city of Anthusis with a couple potentials. After some introductions and their pitch, the pairs team up for a local tournament to suss each other out. Along with some crazy displays and shenanigans, will the Society find some new members, or lose some they already have?
Having handled one part of their assignment, the crew returns to the Puddles the next day after the tide goes out. As the party works to finish the job, we’re treated to a bit of foreshadowing and find that it’s not all ego–size really does matter to Zorgo.
Fresh off a delivery and good night’s rest, most of the crew traveling from Otari awaken to find their next mission already awaiting them. Steve makes his triumphant return in great, ‘bold fashion. The crew is tasked with aiding the Society’s nearby goblin allies, and exploring a their storm-damaged abode. So soon after finding Xelry wanting, will the party find that Zorgo lives up to his own hype?
Some fresh and not so fresh faces faces meet up in Otari and ready themselves to travel together to Absalom. As fate would have it, a local needs a package transported to Absalom ASAP, and the crew figures some extra cash can’t hurt. But what should be a simple courier trip comes across some difficulties, both internal and external. Can they get the packages there in one piece, or will something hinder them along the way?
Having successfully entertained a caravan full of goblins and staved off an ambush, the party can now start to really dig into the darker side of Undree that’s appeared more fully than ever before. Or…now here me out…they can basically ignore it and move on like it didn’t happen at all. Which option do you think they’ll choose?
Still needing to reach the work site and figure out the problems, the team moves ahead takes matters into their own hands. And that always turns out well.