Menaces to Society Ep 24–Crime-Fighting Dewgongs

Upon Xelry’s strong request, the team heads next to meet up with Venture Captain Eando Kline, and are tasked with retrieving a religious relic.  After an easy journey there, things become difficult and dangerous as Xelry’s need to impress this particular faction leader lands the team in a dire situation.  Who, if anyone, will survive Xelry’s folly?

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Menaces to Society Ep 23–Heads Off Display

Heading back to Blackwood Swamp, the team arrives at the newly constructed forward base camp. They meet up first with the leader of Envoy’s Alliance and head off to improve relations with some old iruxi friends. To secure the alliance, Belmont, Dratha, and Xelry must prove their capabilities to the clan without the aid of Rain in Cloudy Day, but with the help of new team member Axotl. Unfortunately, pranks and eating contests are not the tests of the day, and they’re needed instead to locate a missing scout. Will their antics prove their undoing, or can their new amphibious cohort keep them grounded? Take a listen to find out not only whether they succeed, but also Mike’s favorite word!

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Menaces to Society Ep 22–Confirmation Conflation–Part 3

Having found their comrade, the group travels with Rain in Cloudy Day to the nearby ruins after a ghoulish attack on the Iruxi enclave providing them shelter.  What further dangers await them inside, and will they be able to prevail over them, or will their pranks and antics lead to their downfall?

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Menaces to Society Ep 22–Confirmation Conflation–Part 2

After finding and following the trail of their fellow Pathfinder, the group made their way to Blackwood Swamp via Cassomir. They must now search for the ruins that Rain in Cloudy Day was attempting to find, and hopefully find him in the process. But as Dratha found out, the swamp can be a dangerous place. Will they make it to their colleague, or will they be swallowed up by the bog?

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Menaces to Society Ep 22–Confirmation Conflation–Part 1

This is the day!  Our fledgling Pathfinders have been called in for an important mission–a potential search and rescue of a fellow agent!  Belmont, Dratha, and Xelry are sent to follow-up on another agent’s Confirmation, and if successful, will have this task count as theirs as well, bringing them to full Agent status within the Society.  Are they up to the task, or will their antics lead to their undoing?  

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Menaces to Society Ep 21–Glorion, the Strongest in All the Land, Pathfinder Extraordinaire

What’s this, a third special?  We travel to the past again, but not nearly as far back.  Many months ago, Glorion told the tale of how he won a silver medal at a fighting tournament.  Glorion very rarely knows what he’s talking about.  So here’s what actually happened…

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Menaces to Society Ep 20–It’s All Water Undree the Bridge

We’re back for another special! In this episode, we visit Undree’s past as he reads a bit too much into the request ‘tell me about yourself.’ On this deep dive into his tragic upbringing, we learn something about why Undree is the way he is, and get a glimpse into the introduction of Undree’s protector.

Undree’s childhood was shitty, and we explore that in this episode.

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Menaces to Society Ep 19–Tunnels of Love

Hazefyre finds himself in the unfortunate position of working with Undree once again as the two are traveling with the newest Pathfinder recruit, Dratha. As a storm drives them to seek shelter, than find more than they bargained for, and head off on a potential rescue mission. What secrets do the caves hold, and will they find what they need in time?

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Menaces to Society Ep 18–Take Off Your Alpaca Jacket

A new GM is on the block as Kevin tries his hand in the world of Menaces. A familiar face is present in Belmont, who is summoned with two fresh adventurers, Akihiro and Zephrus, to handle a problem for a local farmer and economic staple. Will 3 strangers be able to team up and tackle the problem laid out, or will it spell out doom?

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Menaces to Society Ep 17–Windsor’s Cross

In this first ever Menaces to Society special, we catch up with Windsor, who was last scene taking a sabbatical from the Society to get back on track and re-evaluate his path and choices. Banko has followed him north, and a request for aid has brought Brutok to his side as well.

Returning to Frostgarten, Windsor and crew work to begin righting some of the wrongs they’ve caused along the way, and hopefully wash away the taint associated with their names, starting with an avoided enemy thought defeated. Will they manage to finally rid the town of the beast that’s been causing continuous heartache since raceday, or will they end up next in a long line of victims?

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